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Use screenshots, HTML, concept art, or concise notes for a control and one or more challengers.
Chorus simulates target personas from the audience and countries you define, compares a control against one or more challengers, and gives you a reasoned read in minutes instead of waiting weeks for traffic, recruitment, or a panel.
Chorus is meant to be used early, when you have a few directions and need a grounded read quickly before launch.
Use screenshots, HTML, concept art, or concise notes for a control and one or more challengers.
Pick the benchmark mode, countries, and audience context so the simulation matches the decision.
See the likely winner, the rationale behind it, and which personas reacted differently.
Chorus is built for the pre-launch decisions growth and game teams make most often, not just one narrow benchmark.

Test landing pages, fundraising banners, PDPs, and sign-up surfaces before you buy more traffic.

Compare new game concepts, fantasy directions, and visual hooks before a team commits to production.

Pressure-test icons and screenshots against fast-scan install intent before the store page goes live.
The built-in modes cover gaming and web. If your decision does not fit one of them, define your own mode with a name, goal, and audience brief. Chorus can run the same structured evaluation across a control and multiple challengers.
Use it when the evaluation logic matters more than the content format.
You do not need to ship unreleased creatives to a public human panel just to get an early read. Chorus is built for pre-launch decisions while the work is still in progress.